Magic Item Generator

Maul of Aid

Common Item (50-100 gp)

Another!

 
Magic item illustration

Magic Item Generator

Random Magic Item Table 5e

Magic Weapon Generator 5e

Random Item Generator 5e

Fantasy Item Generator

Magic Items 5e Generator

Magic Items 5e by Rarity

Discover magic items

Most items of the arcane grant unusual or fantastic powers rarely obtainable by standard means, though some augment their owner's existing capabilities in complementary and wonderous ways. In typical campaigns, adventurers collect these items from the hoards of vanquished beasts or liberate them from long-lost collections of assorted valuables. Although, Game Masters (GMs) continually find new and engaging ways to go beyond these established storytelling models.

Rather than providing parties with a simple but well-deserved reward, a GM may craft full campaigns around finding one or multiple powerful items. Players may seek to reunite a master artisan with his finest arcane works, track down the only weapon capable of destroying a dangerous creature, or obtain powerful religious relics to restore a fallen god's power. Other GMs may craft quests around sourcing or repairing such items or, in a darker case, destroy magical objects that are too powerful or cursed with unimaginable evil.

Many in the tabletop gaming community debate the usage and rarity of magic items within their games. Some feel they should be revered and cherished as scarce and powerful relics, making their acquisition a fulfilling and admirable accomplishment. Others see magic items as a common fantastical element of a larger fantasy world, choosing to revel in the fun of strange and powerful magics.

How rare is well done

Every magic item has a specific level of rarity derived from the power it contains. These levels include common, uncommon, rare, very rare, and legendary, with common items like potions of healing being the most widely available. However, while they may be more ordinary than other arcane objects, common and uncommon items still require considerable skill and knowledge to craft. Many believe legendary items contain magic and crafting mastery lost to time, impossible to recreate.

Rarity levels, and their relative power, can also help inform the pricing and trade of magical items. The Magic Item Rarity table in the Dungeon Master's Guide (DMG) provides suggested values based on these levels. Consumable items, like candles, dust, potions, or scrolls, are often sold at half the value of a permanent object at the same level.

The ability to buy and sell magical items within a campaign is up to each GM. This decision will depend on their perspective regarding how scarce magical items are within your realm. If the world contains many different adventuring groups that deal in magical item procurement, then it may make sense that such things would be widely available for trade or purchase. However, if wealth and heroes are lacking, it might be strange for your average shopkeeper to have a scroll of fireball on a shelf next to a length of rope or meager rations.

Finding a buyer for magic items can be challenging even if your campaign setting doesn't revel in desolation and misfortune. While most individuals would love to have the power of a magical object, few can afford the excessive prices. Even those who can accumulate such wealth have more meaningful and practical things to spend it on. In most cases, a player's best chance of finding or peddling magic items would be to head to the closest big city with an arcane academy or notable temple. Within the largest metropolises, GMs may elect to have the sale of such objects regulated by the local government or kingdom. Such restrictions could also give way to thriving black markets, specialized theives guilds, and questionable artificers.

The world's seedy underbelly could also introduce players to cursed magical items. These objects bedevil their unknowing bearers, sometimes even after relinquishing them. Nearly all identification methods fail to reveal such curses, though an item's lore may allude to nefarious entanglements. Cursed objects should have an air of mystery and hide their true nature before revealing their adverse effects to its user. It is worth noting that not all afflicted items require attunement. However, players who are unfortunate enough to attune to those that need it must have the curse broken before being allowed to end the attunement.

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