Bludgeoning Weapon Names

Unyielding Faith

Durable Defiler

Black Omen

Broken Oblivion

Titan's Terror

Black Bastion

Mourning's Break

Baneful Fury

Crazed Cudgel

Fractured Fate

 
 
Bludgeoning weapon illustration

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D&D Bludgeoning Damage

What are bludgeoning weapons?

Bludgeoning weapons deal an immense amount of force over a relatively large area of impact and include armaments like clubs, maces, hammers, mauls, staffs, and flails. Weaponry of this style emerged due to the innovations of hardened steel and iron armor in the early centuries of Toril. The increased armor durability causes swords and other edged weapons to glance off and lose a significant amount of their impact. In contrast, a bludgeoning weapon can often deliver its full power through simple, stalwart blows.

Blunt instruments of war can also deal damage without the need to penetrate the enemy's armor. These weapons transmit their impact through even the thickest plates of an enemy's protective covering and cause internal injuries like bruising, concussions, and fractures. However, the most significant benefit may be that regardless of how heavy the blow, the wielder never needs to worry about chipping or dulling.

Which is the best to use?

Clubs, and their larger cousin greatclubs, are some of the most prolific and oldest known weapons in all of the realms, primarily due to their spontaneous creation. Typically these melee weapons are made from sturdy hardwood that narrows at one end for grip and widens at the other to increase impact. However, impromptu warriors have also repurposed pieces of furniture, raw parts of trees, or other rigid chunks of stone or even bone.

A mace is also a type of club but specifically refers to one made of metal. Though intended for single-handed combatants, these types of weapons still come in many different shapes and sizes. Flanges, knobs, and ridges often adorned the striking head to help grab onto the uneven elements of an enemy's armor and increase the applied force onto a specific point.

Staffs, or quarterstaffs, were often made of wood, making them another simple weapon readily available to any adventurer. Though they may have started as unseaming walking sticks, they have evolved into a favored weapon of numerous martial artists, monks, and rangers. Quarterstaffs can be simple cylindrical implements sanded smooth, intricately carved, reinforced with metal ends, or even enchanted by wizards to channel arcane energies.

Like many martial or simple weapons, hammers originally evolved from artisan and laborers tools. The earliest and most similar to its crafting cousin was the light or throwing hammer. Many of these weapons were nearly indistinguishable from their less violent incarnations, though later versions began implementing a pick on the back of the hammer's head.

As the need for more powerful armaments arose, the simple light hammer evolved into larger weapons like the warhammer and maul. Warhammers initially resembled the large, heavy sledgehammers seen in the hands of many early craftsmen. These dual-headed implements were far more significant in size than their light hammer counterparts and required a great deal more strength to wield. First created as a wood-splitting tool, the maul had a similar split-head design atop a long, two-handed shaft. Smiths would forge a large hammer on one side and a thick, blunt wedge on the other—its increased heft often eliminated the need for a sharp edge like an ax.

Sometimes called horseman's flails due to their use on horseback, flails were yet another deadly bludgeoning weapon that evolved from standard tools. A threshing flail was a farming implement used to separate grains from a harvested plant and consisted of two wooden shafts connected by a length of rope. Adventurers later removed one of the shafts and replaced the rope with a chain that connected a heavy, often spiked metal ball or rod.

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